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Too many models to list.


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#31 MrChimp

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Posted 17 September 2003 - 04:28 AM

you can have a mod without guns... a medieval mod with swords!
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#32 csabo2

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Posted 10 October 2003 - 07:25 PM

Damn, I wanna put thoes in my current HL tongue.gif
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#33 X-424

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Posted 12 October 2003 - 02:59 AM

n00b ?question? here, folks -- you dudes/dudettes have some amazing skills in the modeling department, sure as heck outshines my models. I have been doing mine in the "Box Modeling" style, which from what I gathered is using one box for the entire model. Is this how you do it? Or, do you use several shapes and just *connect* them together? From the looks of it, I would assume you use several shapes -- and they look pimp. Is that the best way to do it?

My Box Modeled .12 Gauge Mossberg looks like shite, but when I did it using all these different shapes it just looked awesome.

I read somewhere on a skinning tutorial that I should keep the model in one shape, so I have been doing it that way for a while now.

Thanks...

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#34 Gantrithor

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Posted 22 October 2003 - 02:13 AM

Erm... Are you SURE you didn't steal those off Valve's comp? Jump1.gif

#35 SleeZe

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Posted 29 October 2003 - 11:32 PM

im craving for that usp *drool* it looks so amazing i can blow my brains out biggrin.gif
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#36 Gantrithor

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Posted 30 October 2003 - 12:59 AM

Has anyone seen the Wall movie?

It shows the really nice mapping technique for HL2, as it turns a 20000 poly (!!!) stone wall into one polygon, and, although it will take a while to make the damage modelling, who cares? Short_Fuse can just use that technique and, since nobody should care about the damage modelling for his USP, and we can probably turn those 16k polys into around 1500. The G-Man is made from 5000 polygons. If normal mapping wasn't used, he would take up around 25000 polygons. At least.

#37 2d-chris

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Posted 06 November 2003 - 10:06 PM

that usp is to sexy for its own good wink.gif

#38 KrAyZiE

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Posted 14 April 2004 - 05:29 AM

ok, where do i start, that usp is incorrect in many ways, and it has about 15900 wasted polys, other then that your m16's are ok

#39 DvS

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Posted 14 April 2004 - 08:19 AM

QUOTE (KrAyZiE @ Apr 14 2004, 05:29 AM)
ok, where do i start, that usp is incorrect in many ways, and it has about 15900 wasted polys, other then that your m16's are ok

Where do I start? Six month revive, possibly one of the longest ones ever revived.. show some tact!
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