Too many models to list.
Posted 10 October 2003 - 07:25 PM
Posted 12 October 2003 - 02:59 AM
My Box Modeled .12 Gauge Mossberg looks like shite, but when I did it using all these different shapes it just looked awesome.
I read somewhere on a skinning tutorial that I should keep the model in one shape, so I have been doing it that way for a while now.
Posted 22 October 2003 - 02:13 AM
Posted 29 October 2003 - 11:32 PM
I know my brain is fried!
Posted 30 October 2003 - 12:59 AM
It shows the really nice mapping technique for HL2, as it turns a 20000 poly (!!!) stone wall into one polygon, and, although it will take a while to make the damage modelling, who cares? Short_Fuse can just use that technique and, since nobody should care about the damage modelling for his USP, and we can probably turn those 16k polys into around 1500. The G-Man is made from 5000 polygons. If normal mapping wasn't used, he would take up around 25000 polygons. At least.
Posted 14 April 2004 - 05:29 AM
Posted 14 April 2004 - 08:19 AM
|QUOTE (KrAyZiE @ Apr 14 2004, 05:29 AM)|
|ok, where do i start, that usp is incorrect in many ways, and it has about 15900 wasted polys, other then that your m16's are ok|
Where do I start? Six month revive, possibly one of the longest ones ever revived.. show some tact!
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