Posted 15 October 2003 - 12:02 AM
Beyond the obvious development methods (modelling the characters, props, crafting the "set" levels, etc.) we will be hopefully using extremely high poly-counts, because of information I received from Gabe Newell about the capabilities of Source.
Normally a game engine must render the 3D environment and its inhabitants in real time, so that the user can play the game. However, because the SF team will be making movies, we do not need real-time rendering. According to Mr. Newell (email me if you would like a copy of the email), we will be able to record the output of Source as a movie, which can be set at whatever framerate we want. Therefore, we can create extremely high-quality worlds, which will then be rendered into a ~30fps movie. Since the content is so high-poly, the movie might take two-three times as long to render, but the viewer won't experience this, because the movie will then be a static file, just like any other .avi (or whatever format we use).
Any artists interested please send work samples to email@example.com. Thanks!
Posted 15 October 2003 - 12:42 AM
Posted 15 October 2003 - 01:28 AM
We're still looking eagerly for any modellers and mappers that are interested (and anyone else). Send applications to firstname.lastname@example.org.
Posted 15 October 2003 - 01:38 AM
Posted 15 October 2003 - 05:04 AM
Edited by Kakistocracy, 15 October 2003 - 05:05 AM.
Posted 15 October 2003 - 07:16 PM
|it IS pre-rendered|
Thanks for explaining that, Duo.
|OMG HOW DO YOU LIKE THAT PIXAR???? GO BACK TO CANADA! or whatever|
We're flattered, and we hope to live up to your expectations.
Still looking for modellers, etc, btw. Contact me at email@example.com
Posted 16 October 2003 - 01:04 AM
-Sgt. Matt Baker.
Posted 16 October 2003 - 07:27 PM
|wow. Thats a really good idea. I wish you guys the best.|
|Ya, good luck.|
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