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#1 Hiro_Protaganist

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Posted 03 June 2003 - 05:13 PM

If there is anyoe about who does skinnig and would like to start preparing for a weaopon pack for HL2 Just drop me a line.

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Just something i wipped in about an hour. Hopefully Hl2 will be able to handle 2000-4000 poly models
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#2 EL3CTRO

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Posted 03 June 2003 - 05:48 PM

I really need to get into modelling... do you know any good tutorial sites? And what program would you recommend?
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#3 Hiro_Protaganist

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Posted 03 June 2003 - 08:45 PM

personally i use max5 though it seems to be a tossup between Max and Maya. I like max because it's exactly like AutoCad which i'm used to. As for tutorials www.3dbuzz.com has the best VTM and web tutorials i've found.
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#4 Psycho_byte

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Posted 03 June 2003 - 09:38 PM

the source engine, according to valve can handle around 5000 polys

#5 EL3CTRO

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Posted 03 June 2003 - 10:33 PM

Thanks dude, i'll check it out.
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#6 Hiro_Protaganist

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Posted 13 June 2003 - 06:19 AM

well i finally got started. smile.gif i'm currently working for Cold War: Melting Point and if the preparation they have made is any indicator of there commital HL2 is gonna have at least one badass mod.
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#7 Psycho_byte

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Posted 13 June 2003 - 03:50 PM

good luck hiro

#8 toadie

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Posted 17 June 2003 - 02:15 AM

hurrah for source engine smile.gif
seriously.. now I can do some decent hi poly models smile.gif
MAX? Too expensive. I Use Milkshape 3d... the Gamer's choice wink.gif

#9 Hiro_Protaganist

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Posted 18 June 2003 - 05:39 PM

Thanx Psycho_Byte!
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#10 Quasar

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Posted 21 June 2003 - 09:07 AM

Better make every moving part separate, you don't know what kind of bone system HL2 will use huh.gif
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#11 ice_cube

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Posted 24 June 2003 - 09:06 PM

3ds5 is teh ruxz0r

though it's alot to learn...(steep learning curve)

Quasar: no problem. it's not hard to detach a moving part..(though it's not hard not to attach them at all as you suggest either wink.gif)

#12 Hiro_Protaganist

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Posted 24 June 2003 - 11:19 PM

won't be much of an issue until we get to player modeling then we'll have to worry about movable parts.
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#13 kel

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Posted 25 June 2003 - 03:40 AM

cant u use autocad for modeling? will the files convert? i think milkshape has autocad compatiblity. personally i would love to use autocad (mechnical desktop version) for 3d modeling or solidedge. does the model have to be a certain format?
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#14 Hiro_Protaganist

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Posted 25 June 2003 - 05:54 AM

You can use autocad wit max. Discreet is owned by AutoDesk the makers of AutoCad and Max is based on the drafting priciples used in autocad. that said it's a horrible pain in the ass to use autocad for 3d modeling. It's not really inteded for making "models" in the sense of game design. i'ts useful for creating buildings splines that get imported into max.
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#15 Mephisto

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Posted 25 June 2003 - 09:31 PM

electrode it all depends what you're really aiming for.
I started off with the thirty day trial of milkshape, since it's really easy to use, and it gets you into the main basics of modelling.
Then I moved on to Gmax (which is very similiar to 3dmax, infact it looks like a clone of it except max is alot better when it comes to exporting and that stuff)
3dmax is way to expensive though if you don't know if you want to become serious with modelling so starting with milkshape or gmax is a good idea.
Offcourse you could get a *cough cough* warez *cough* version of 3dmax but if you did... then, err, I'd be careful about doing any commercial works.

Anyway, good luck!




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