Posted 30 October 2004 - 05:20 AM
im coloring now, any ideas on color would be helpfull
Posted 30 October 2004 - 06:52 AM
btw can you post a picture of the wireframe mesh for the low poly one.
Edited by Epit0miz3, 30 October 2004 - 06:52 AM.
Posted 30 October 2004 - 07:52 AM
I got a good start on the skin already, here it is.
of course the low poly will be more drained, it has texture stretching from the unwrap, thats the way normal mapping works. i would like to see if the new auv mapping will work ingame, or make it look like a checkerboard of seams.
still just a wip
Posted 31 October 2004 - 07:19 PM
Posted 31 October 2004 - 07:58 PM
Posted 31 October 2004 - 08:46 PM
2300 triangles are right about right for fc/hl2/ d3. i didn't make this one assuming i could use 7000 tris
Posted 08 November 2004 - 07:15 PM
Posted 19 November 2004 - 02:55 AM
Edited by polyguns, 19 November 2004 - 02:57 AM.
Posted 19 November 2004 - 09:50 PM
Posted 19 November 2004 - 11:47 PM
i basically took that form and restructured it and sculpted the high detail, the general proportions are the same, skinnied it up alot and gave it muscles and normal mapped. im thinking of giving her clothes tho, im not sure, next creatue will have clothes fer shizzle
Edited by polyguns, 19 November 2004 - 11:49 PM.
Posted 20 November 2004 - 03:12 PM
Posted 21 November 2004 - 03:05 PM
Posted 21 November 2004 - 03:18 PM
btw, that movie was cool
Posted 30 November 2004 - 03:46 AM
tweaking out me old mobygenic model, trying to make him look a bit more detailed, trying to redo my whole portfolio normal mapped, since its all unwrapped anyways might put up a tutorial on it
Edited by polyguns, 30 November 2004 - 03:47 AM.
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