Posted 14 September 2003 - 02:01 PM
All good software, there's more that I can't think of. There's a rumor that Valve will be distributing softimage|exp with plugins needed for HL2 modding. I'm fairly certain this is true, especially because of the way Valve was talking about it in the editing videos.
Posted 14 September 2003 - 06:47 PM
Posted 16 September 2003 - 01:44 PM
Posted 18 September 2003 - 11:15 PM
If you take all the world's religions and filter out the
controversies, one fact remains - God needs YOUR money.
Posted 27 September 2003 - 08:47 PM
can't wait untill i get 6.0
Posted 23 October 2003 - 05:37 PM
Posted 23 October 2003 - 10:46 PM
Posted 30 October 2003 - 03:41 PM
(original version, no warez for me )
Edited by ``pzyco``, 30 October 2003 - 08:56 PM.
Posted 02 November 2003 - 09:11 PM
Posted 12 November 2003 - 02:41 AM
3DSMAX/Gmax is good for all around or low poly modeling, and you can do a lot of thigns with it.
Maya is good for more advanced things and high poly modeling, and you can get a free version of it as well.
Milkshape3D is good for low poly time consuming models, but can do some neat things once you get good at it. It's probobly one of the less featured of the modeling programs, but with a $20 price tag and free trial, it's hard to turn down without a try.
I just tried Wings3D about a week or so ago, and was really impressed. Its very easy to get the hang of, and you can do a lot of things with it, it's pretty much just a dedicated modeling program and not much more. It's also open source, so not only is it free, it's also a step ahead in the open source industry to make a modeling program that rivals most $500+ programs
Posted 12 November 2003 - 06:35 PM
back then, HL2 wasn't even thought of, (well maybe it was but you know...) I learned on it and now i'm sorry I did. All you can do is box modeling (most use this) and straight triangle by triangle. The problem is that the meshsmoothing SUCKS HORRIBLY and you can't edit in the 3D view
I used: Gmax as well, simple, couldn't find the right plugins for what i wanted to do, so I never learned it well.
I used: 3DSMax 5.0, I hated max because I learned on MS3D and the change is too much. But now i'm using 3DSMax 6.0 and it's getting easier to learn because of the tutorials i'm using.
It's really up to you whether or not you want to use a certain program but I'd start with Gmax and go to 3DSMax
Posted 09 December 2003 - 12:02 AM
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