Posted 21 October 2004 - 06:18 PM
here is my first. I made this demon a whole back, from my "create your own demon" contest at fps central, the firs place prize was a year subscription, which was useless to me till i got broadband, now im glad i entered.
This is the demon. not for sure where he's gonna go, which engine, maybe make a mod, dunno. gonna normal map and animate him, let mappers freely use him whereever, i don't care, but he's pretty damn mean.
up next, the dreaded camel toe!
Posted 25 October 2004 - 01:41 AM
here is the plan im hoping to take. model the high poly for normal mapping, the usual routine. But i also want to use paint effects or fur to generate every single hair on the body, and model it straight to the body, as you would see in a CG film.
then, to convert the fur to polygons, and make it a normal map. I'm hopping this will make it a very realistic game wolf, we'll know in a couple weeks, ill keep updates in here.
Edited by polyguns, 25 October 2004 - 01:42 AM.
Posted 25 October 2004 - 02:42 AM
Posted 27 October 2004 - 03:10 PM
small pensi comments are welcome, the low poly ain't as bad.
I'll try to get some pics of the of the back once i get my pc at home fixed
Posted 27 October 2004 - 04:32 PM
Posted 27 October 2004 - 05:17 PM
Posted 27 October 2004 - 07:27 PM
i also got a collection of video tuts, get on msn one night ,ill send ya some.
best skill you can know for zbrush though is drawing. all the modelling skills you've gained from other applications are almost irrelevant, because zbrush is 100 times more intuitive then any modelling ap, so if you want to make some awsome characters, draw them. the best your gonna get is the best you can draw.
Posted 27 October 2004 - 07:33 PM
If you take all the world's religions and filter out the
controversies, one fact remains - God needs YOUR money.
Posted 27 October 2004 - 08:01 PM
Posted 30 October 2004 - 04:37 AM
its the low poly demon, 2300 tris, not optmized yet, ddunno if it really needs it.
ill post the textures i come with. this render is nothing but a color and a normal map, no bump map
Edited by polyguns, 30 October 2004 - 04:41 AM.
Posted 30 October 2004 - 05:00 AM
Those look amazing, by the way... I can't imagine that even CG characters are that detailed.
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