Posted 10 September 2005 - 01:19 AM
Posted 10 September 2005 - 01:55 AM
but here we go:
this is a WIP of a model i'm doing for BRAWL's competition
so what yeh think
Posted 10 September 2005 - 02:37 AM
Posted 10 September 2005 - 04:43 AM
Muchas Gracias DJShamrock for the sig.
Better to reign in hell than serve in heaven. -Deus Ex: The Conspiracy
I'm not killing anyone, I'm just enjoying my second amendment right. -The one and only, your's truly-
When there is no more room in hell, the dead will walk the earth. -Dawn of the Dead-
Posted 10 September 2005 - 04:50 AM
i was thinking the same thing.
i love you, Haglund, its too bad i killed cota lol
Mutamba Studios PUNCHES YOU IN THE FACE!!
Posted 11 September 2005 - 02:42 AM
I thot CotA was still goin... what happened? and I dont believe that you killed it
Posted 11 September 2005 - 03:27 AM
Posted 11 September 2005 - 01:00 PM
ouch. sorry to hear that :s, I really liked CotA
thx poly, that dude is for a mod we've started at school for unreal 2k4. We actually didn't mean to make anything look like oddworld, it was quite a coincidence that we started an alien western lol. I'm hopin soon to get a site together and get it out in the mod community, its really the best way to get feedback on a game.
gave biker bierd and hands.... working on hands still..
Edited by NsNr8r, 11 September 2005 - 01:01 PM.
Posted 11 September 2005 - 02:50 PM
www.3d.sk. alot are very los res, but will give you enough to match your proportions to. the beard is good, but the skelatal structure of the face is off. its a common mistake of someon learning how to model before learning how to draw
with the face, the hard edged cheaks need to be pushed back. look at your arms and elbows, and don't give the guy chicks legs. the jacket should hang straight after it moves over the bellty roll.
right now the base is done, but you'd be amazed what you could turn that into looking at alot of reference images
Posted 11 September 2005 - 04:59 PM
Posted 14 September 2005 - 02:18 PM
theres good exageration and good dynamic porportionns
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