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Questions for Gabe Newell


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#1 EL3CTRO

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Posted 02 October 2003 - 06:21 PM

Hopefully me, or Psycho_byte (or even both of us) will be on the radio Monday with the Halflifesource.com guys interviewing Gabe Newell- If you have any relevant and sensible questions you'd like us to ask, post them in this thread.
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#2 DvS

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Posted 02 October 2003 - 06:30 PM

-Hypothetically, would one be able to make a tank that moves solely on the friction of it's tracks?

-Is there anything to look forward for scripters of HL1? i.e new commands such as GET and IF...
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#3 Mephisto

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Posted 02 October 2003 - 06:32 PM

I don't think i've seen the answer to this anywhere before, so:

Are fall physics right? I mean do heavier things fall faster then light ones, cause they sure didn't do so in half life 1, where anything pushable was of the same weight =\.

#4 Duo

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Posted 02 October 2003 - 06:38 PM

but things that weigh differently fall at the same speed anyway tongue.gif
Didn't you learn that in school?

My question is does the HL2 engine have any built in limits like the HL engine did (I.E. Max guns, polygons, ect...)

Edited by Duo, 02 October 2003 - 06:39 PM.

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#5 The Grim

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Posted 02 October 2003 - 06:57 PM

lets just stick to the subject. Questions for Gabe.. hmm.. When the **** is the benchmark going to be released!!?? dry.gif
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#6 EL3CTRO

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Posted 02 October 2003 - 07:06 PM

Stop whoring my thread and get back to questions for Gabe
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#7 DJShamrock

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Posted 02 October 2003 - 07:07 PM

Whe is the game going to be released, when is the benchmark comming out? Where are the new movies? can we get some more movies we haven't seen?
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#8 DvS

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Posted 02 October 2003 - 07:09 PM

Thanks alot, I was editing the post to regain on-topic but noo it was deleted... anyway....

Q: Will things such as ships and boats realistically push away water?

Q2: If a large item is dropped into water, will the water level rise in proportion to the water amount and size of the object?
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#9 Brad

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Posted 02 October 2003 - 07:11 PM

Objects of any weight are similarly affected by gravity's acceleration. The only factor that can change acceleration due to gravity is air resistance, which is friction.

The force needed to move an object in contact the ground is determined by the normal force exerted by the ground and the friction coeffecient...

I really am interested to see how far havok 2 physics extend into reality, and whether things like friction, normal force, elasticity, etc, are accounted for. Basically, a question about how accurate in specific terms the physics are in this iteration of the engine. Gabe might not know though if he hasn't taken a physics class...
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#10 Brad

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Posted 02 October 2003 - 07:19 PM

I'd also like to know if they use REAL VALUES for their physics (taken from real world information), and also real units (like kilograms, newtons, meters, etc).

This could make it easier to make, say, a racing mod, because then you could just plug in the real physical values and your cars would act accurately. I know that Karma physics can't do this, but can Havok 2?
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#11 DvS

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Posted 02 October 2003 - 07:24 PM

I'd like to know how they are going to implement the multiplayer aspect of ragdolling, how will other players look and move compared to, say a combine?
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#12 Duo

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Posted 02 October 2003 - 07:30 PM

I'm also interested in how crowbar physics affect the enemy...do they jerk in proportion to how hard you hit them and from what direction?
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#13 <SocoM>

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Posted 02 October 2003 - 07:36 PM

im more interested in mp also. Can we use the manipulator? to what extent?

EDIT: typo

Edited by Mr.Freeman, 02 October 2003 - 07:37 PM.

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#14 The Grim

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Posted 02 October 2003 - 08:14 PM

We wont get any MP info out from him..
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#15 Mixmaster

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Posted 02 October 2003 - 08:52 PM


What´s your favorite game of all time?


Does it have to be hl2 related?

Edited by Mixmaster, 02 October 2003 - 08:53 PM.





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