Questions for Gabe Newell
Posted 02 October 2003 - 10:03 PM
I was also wondering about enemy AI and difficulty of the game.
Does the game adjust difficulty based on how a player is performing or will there be a standard Easy/Med/Hard modes?
If its easy/med/hard, then how would gameplay differ? Health cap, better AI, better AI aim, less ammo, etc?
How is AI aiming done? I don't know much about these things, but it would be very interesting to hear Gabe talk about AI aiming.
Posted 02 October 2003 - 11:10 PM
Posted 03 October 2003 - 03:02 AM
Posted 03 October 2003 - 03:17 AM
-Sgt. Matt Baker.
Posted 03 October 2003 - 03:18 AM
Posted 03 October 2003 - 03:27 AM
-Sgt. Matt Baker.
Posted 03 October 2003 - 05:56 AM
Posted 03 October 2003 - 01:53 PM
For alot of new games lately it's become popular that when you jump you get "tired" and slow down for a little while, or like in BF where you really see that you land.
I hope they dont implement any of this for half life 2. It's just not the way I imagine moving for half life. I also hope that strafe-jumping is still possible (even though bunny hopping might not be, I just liked the strafe hopping)
Edited by Mephisto, 03 October 2003 - 01:53 PM.
Posted 03 October 2003 - 02:05 PM
|QUOTE (Mephisto @ Oct 3 2003, 06:53 AM)|
| Ask them about player movement in half life 2, I really hope they're going to keep it half life 1 style.|
this has been confirmed.
Posted 03 October 2003 - 02:09 PM
2) Or. If you were to through something in the water that can float and continue to throw non floatable objects on top would it sink? And if so is it possible for the floatable object to eventually wriggle itís way or slip out from underneath the sinking objects and rise back up and continue to float?
Posted 03 October 2003 - 02:24 PM
Posted 03 October 2003 - 02:29 PM
|QUOTE (Duo @ Oct 3 2003, 02:26 PM)|
|ask if Gabe hates magebomb as much as I do|
haha... dont every one hate magebomb?
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